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NPC Generator

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Advanced [show]


Wymar Breeden, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His white hair is heavily combed to the right. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Glassblower mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother.

Ideals: Athletic, Artistic. Flaws: Ugly, Disease. Bonds: Family. Occupation: Cartwright

Voice: Sleepy voice

Attributes [hide]

Wymar Breeden, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)16 (+3) 11 (+0)16 (+3)
Skills Nature +5, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Dwarven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. Hematite (6 gp). Sardonyx (20 gp). Coral (90 gp). 1 Hourglass. 1 Masterwork Artisan’s tools. 1 Healer’s kit.


Social Check DCs


Anthony Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his blue boots flare out at the collars. His hair, while still mostly red, has prominent grey streaks. He has gleaming, smiling brown eyes.

Personality: He is overprotective of those who hire his services. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Anthony's homeland. Anthony decided to take the middle way and become a bodyguard. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Insomniac. Bonds: Guardian, Immigrant. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anthony Wordsworth, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)7 (-2) 5 (-3)17 (+3)
Skills Animal Handling -1, Performance +5
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Gerald Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with white highlights, and long grey pants that bunch up around his shoes. He carries a battered longsword and tarnished quarterstaff as well. With a patchy brown beard and wild brown hair. His eyes are brown.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. In his 14th year, his parents were killed by a giants raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and many giants want him driven away

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Enemies, Adventurer, Job. Occupation: Stylist

Voice: Jittery and nervous

Attributes [hide]

Gerald Alton, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Jade (50 gp). Smoky quartz (70 gp).


Social Check DCs


Conrad Cason, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He has a long silver beard with little hanging trinkets. His eyes are a pleasant violet.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is an amazing painter.

History: He was born into a rich family. His druidic abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Enemies, Rich, Job. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Conrad Cason, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)17 (+3) 7 (-2)9 (-1)
Skills Athletics +3, Investigation +5
Senses Passive Perception 8
Languages Common, Goblin, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: Chrysoprase (70 gp). Bloodstone (70 gp).


Social Check DCs


Norman Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. He wears his red hair up in a very large beehive style do. His blue eyes peer out from beneath his top green hat.

Personality: He is overprotective of those who hire his services. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets.

Ideals: Artistic. Bonds: Immigrant, Guardian, Poor. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norman Birkenhead, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 14000 cp.


Social Check DCs

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