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Gerald Enfield, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He carries a battered flail and tarnished glaive as well. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He can speak with the recently deceased. Gerald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He comes from a rich western family. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and he is greedy

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Rich. Occupation: Seamstress

Voice: Scandinavian accent

Attributes [hide]

Gerald Enfield, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)6 (-2) 9 (-1)9 (-1)
Skills Animal Handling +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Adelard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man wears black leather gloves, a black jacket, and tight pants. He has silver hair. He has brown eyes and a black hat with a blue feather.

Personality: He is almost excessively polite to everyone, even when angry. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and to prove his worth to the world

Ideals: Athletic. Flaws: Shy, Impulsive, Fearful. Bonds: Family. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Adelard Birkenhead, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)10 (+0) 9 (-1)16 (+3)
Skills History +2, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Hunter Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered quarterstaff and tarnished flail as well. With a patchy brown beard and wild brown hair. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Secretive. Bonds: Military. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

Hunter Cornish, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


William Brady, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft tan waves gently in the breeze. He wears a colorful flower in his auburn hair. He has blue eyes and a yellow hat with a tan feather.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Attractive, Religious. Occupation: Soapmaker

Voice: Strong lisp

Attributes [hide]

William Brady, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)9 (-1) 14 (+2)10 (+0)
Skills Deception +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Trym Spalding, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, marred by teas. His long white hair reaches down to his waist. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Jeweler. Flattery will make him almost putty in your hands.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He then took over the family business and is one of the better Jeweler for hire.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Selfish. Bonds: Job, Family, Criminal record. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Trym Spalding, Male Human Fighter 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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