Gerald Fawcett, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His hair is brown, silky, and of moderate length. This green eyed easterner is not easily forgotten.
Personality: This man loves singing and to teach people singing more than just about anything. He is a font of random trivia from the lore and stories he has discovered
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal singing training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Artistic, Logical. Flaws: Mundane. Bonds: Attractive. Occupation: Fisher
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Trey Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears a black wide-brimmed hat and black clothes. He carries with him a set of ceremonial daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His blonde hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady hazel eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small forest village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people
Ideals: Fighting. Flaws: Ugly, Antagonistic, Racist. Bonds: Military, Nature. Occupation: Junk Dealer
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Bloodstone (70 gp).
Percival Davenport, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. He has a golden handlebar mustache and slicked back golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it; and someone believes him a fraud
Flaws: Ugly, Terse, Selfish. Bonds: Rich, Religious, Enemies. Occupation: Spice Merchant
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 40 pp.
Wymar Spaulding, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is physically well-built. He has a very tight haircut. His gray eyes are passionate and lively.
Personality: He likes to make people angry or surprised. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Weaver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.
Motivation: To reunite with his absent mother.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Sage
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Anselm Bentley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears just a yellow suit. His red hair is cut short. His thin eyebrows rest above his beady hazel eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Marshal.
Motivation: Sabotage a competitor; and balancing his hectic life and new marshal responsibilities is difficult
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Nature, Job. Occupation: Marshal
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!