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NPC Generator

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Advanced [show]


John Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown collared shirt and grey pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His chestnut hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Opinionated, Athletic. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

John Fawcett, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)12 (+1) 7 (-2)11 (+0)
Skills Acrobatics +5, Insight +0
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +0

Possessions: 200 gp.


Social Check DCs


Drogo Browning, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He wears a colorful flower in his black hair. His hazel eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and he is content

Ideals: Joker, Professionalism, Entrepeneur. Flaws: Mundane. Bonds: Attractive. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Drogo Browning, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Arcana +3, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Buckler.


Social Check DCs


Heward Clayden, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a lot of dark rich colors, with gold accents. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Heward was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 9 years.

Motivation: To unite with his brother.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Engraver

Voice: Low range voice

Attributes [hide]

Heward Clayden, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)12 (+1) 15 (+2)16 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Hartford, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large blue mantle and cape that has been intricately interwoven into his black robe. He has done his best to style his white hair to look like a famous performer. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He does not trust anyone and sleeps with one eye open.

History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Insomniac, Insane. Bonds: Immigrant. Occupation: Miller

Voice: Middle-eastern accent

Attributes [hide]

Charles Hartford, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Ashley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears black cloth garments or leather armor. He is an epitome of beauty. His black hair is thinning but still full. His eyes are likewise blue.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Ashley, Male Human Fighter 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)10 (+0) 18 (+4)18 (+4)
Skills History +3, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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