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Advanced [show]


Clerebold Mitchell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has moderate length golden hair. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Bather. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 3 years old his parents immigrated from the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: An old rival family wants him found; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant, Family. Occupation: Bather

Voice: Forgets to breathe while speaking

Attributes [hide]

Clerebold Mitchell, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)15 (+2) 7 (-2)12 (+1)
Skills Arcana +4, Insight +0
Senses Passive Perception 8
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adam Browning, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. His silver hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adam took refuge in the large cave and found the beat up spear and armor he uses now. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Navigator again.

Bonds: Attractive, Poor, Job, Nature, Enemies. Occupation: Bowyer

Voice: Farmer accent

Attributes [hide]

Adam Browning, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)16 (+3) 10 (+0)12 (+1)
Skills Nature +5, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Arnold Gresham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man very much looks the part of a Interpreter. His white hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Barkeep, but he was a colossal failure. He has worked as a Interpreter like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Professionalism, Philantrophist, Fighting. Bonds: Job, Immigrant. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Arnold Gresham, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)15 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drogo Shelley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an entirely green suit with tan socks and a vest with buckled shoes. His silver hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Stylist.

Motivation: He is currently in port desperately looking for someone to get him out; and an old rival family wants him found

Ideals: Gifted. Bonds: Poor, Family, Job, Slave. Occupation: Stylist

Voice: Scottish accent

Attributes [hide]

Drogo Shelley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 13000 sp. Bloodstone (60 gp).


Social Check DCs


Lance Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. He is physically well-built. His chestnut hair is cut jaggedly and amateurishly. His amber eyes dart from person to person to random spaces in the air.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Optimist, Justice. Flaws: Insane. Bonds: Mentor, Adventurer. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Lance Atterton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)18 (+4) 10 (+0)9 (-1)
Skills Insight +2, Investigation +6
Senses Passive Perception 10
Languages Common, Terran, Sylvan, Halfling, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp.


Social Check DCs

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