Alex Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. His long silver hair reaches down to his waist. His hazel eyes are passionate and lively.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is an amazing painter.
History: Alex was born in the north. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against drow
Ideals: Gifted, Persistence. Flaws: Insane. Bonds: Attractive, Enemies, Slave. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 10000 cp. 1 Minor magic item.
Shane Clare, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born into a rich family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Disciplined. Flaws: Greedy. Bonds: Has a crush, Adventurer, Rich, Family. Occupation: Gardener
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Percival Sherwood, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a long, white, dusty cloak. He has done his best to style his red hair to look like a famous performer. His eyes are a pleasant brown.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invites people to come help in his community garden.
History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Percival and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he would like to get married and retire
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Has a crush. Occupation: Mercenary
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 9 (-1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 90 pp.
Lance Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is portly but not overly obese. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.
History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent mother; and retire the richest man in the south
Ideals: Professionalism, Entrepeneur. Flaws: Addict. Bonds: Family. Occupation: Animal Trainer
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 7 (-2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +6
Possessions: 15000 sp.
Diggory Adley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a blue shirt with thin green vertical stripes and black pants. His black hair is lengthy and is close to two feet long. His eyes are blue and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Shepherd business at a young age. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He desires power and/or immortality; and marry his brother to traveling adventurers
Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Shepherd
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!