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Advanced [show]


Peter Ramsey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears an entirely grey suit with brown socks and a vest with buckled shoes. His right hand appears badly burned and disfigured. His chestnut hair is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. Through the years after Peter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Peter's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Adventurer. Occupation: Sailor

Voice: Relaxed voice

Attributes [hide]

Peter Ramsey, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)6 (-2) 14 (+2)11 (+0)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Roger Melancon, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his chestnut hair well, parting it to the left. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Roger wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a bit of a xeno-phobe, disliking non-Humans.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted necromantic powers by his dying sister.

Motivation: Human compassion; and a rival would like him out of the picture

Ideals: Disciplined, Gifted. Flaws: Racist, PTSD. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Roger Melancon, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Alexandrite (500 gp).


Social Check DCs


Adam Colton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He likes to wear ponchos typically of a light violet in addition to tight pants, marred by beers. His silver hair is cut short. His eyes are gray and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. While studying, he fell in love. They married and had a son. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: In love. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Adam Colton, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)8 (-1) 8 (-1)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 10000 cp. Hematite (11 gp). Onyx (80 gp). 1 Minor magic item.


Social Check DCs


Dustin Barney, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses in green turtlenecks beneath a brown coat with yellow slacks. His whole body is exceptionally muscular. His hair is always cut to a buzz. His face is scarred and worn.

Personality: He is overprotective of those who hire his services. He is lazy and tries to find solutions quickly.

History: The child of northern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and to protect his home

Flaws: Ugly, Lazy, Disease. Bonds: Immigrant, Guardian. Occupation: Performer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dustin Barney, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp. Amethyst (50 gp). Chalcedony (20 gp). Blue quartz (9 gp). Freshwater pearl (9 gp). 1 Minor magic item.


Social Check DCs


Trey Alby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a worn and beaten armor. His golden hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Trey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a wizard, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and to reunite with his absent father

Flaws: Ugly, Racist. Bonds: Poor, Family, Mentor. Occupation: Carpenter

Voice: Spits words with contempt

Attributes [hide]

Trey Alby, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)12 (+1) 17 (+3)15 (+2)
Skills Animal Handling +5, Athletics +0
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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