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NPC Generator

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Advanced [show]


Drogo Lester, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has a small bristly mustache and wavy black hair. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy, self-centered, vain, and jealous.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Slave. Occupation: Interpreter

Voice: Excited and jittery

Attributes [hide]

Drogo Lester, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Superior lock. 1 Masterwork Musical instrument.


Social Check DCs


Lance Marley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears brown leather gloves, a brown jacket, and tight pants. His chestnut hair is cut short with large spiked bangs in the front. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He loathes his own lifestyle; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Philantrophist. Flaws: Depressed. Bonds: Nature, Criminal record. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Lance Marley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)14 (+2) 9 (-1)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Aldous Merton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and tends to wear a blue poncho over his likewise colored trousers and shirt. His skin is also unnaturally pale. His brown hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Slave. Occupation: Detective

Voice: Sensual and smooth

Attributes [hide]

Aldous Merton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)17 (+3) 6 (-2)10 (+0)
Skills Medicine +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Ignan, Orc, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Percival Walcott, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. With a patchy white beard and wild white hair. His hazel eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Artistic, Philantrophist. Flaws: Antagonistic, Shy. Bonds: Immigrant. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Percival Walcott, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Chrysoberyl (90 gp).


Social Check DCs


Hunter Winthrop, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair, while still mostly red, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Aggressive, abrasive, and angry, Hunter embodies much of what other species detest in the Humans. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: The child of southern immigrants he idolized his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Family. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hunter Winthrop, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)15 (+2) 7 (-2)6 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 8
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs

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