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NPC Generator

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Advanced [show]


Lewis Allerton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his blonde hair down. His gray eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Lewis lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Lewis took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his sister recently and the two have been together since.

Motivation: He has a rivalry with the Church that dominates his actions; and marry his sister to traveling adventurers

Ideals: Gifted. Bonds: Poor, Religious, Family, Adventurer. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Lewis Allerton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Banded agate (7 gp). Sard (80 gp).


Social Check DCs


Henry Mori, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has a large black mantle and cape that has been intricately interwoven into his brown robe. He keeps his auburn hair in a flapper bob. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a crush on the local Crown-heir; and he wants to get laid

Flaws: Shy, Insane. Bonds: Adventurer, Rich, Has a crush. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Henry Mori, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gomory Windsor, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. His golden hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. Gomory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: To find somewhere to settle down.

Flaws: Ugly, Insomniac, Antagonistic, Hedonist, Mundane. Occupation: Animal Trainer

Voice: Loud with bravado

Attributes [hide]

Gomory Windsor, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 30000 sp. Chrysoprase (20 gp). Sard (20 gp). Obsidian (11 gp).


Social Check DCs


Gerard Huxley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His chestnut hair is greasy and uncared for. His eyes are likewise gray.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the south to a Mayor, Gerard learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Mayor for hire.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Job. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Gerard Huxley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Godfrey Watson, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He has a moderate pudge and is not very fit. His black hair is styled in orderly dreadlocks. His eyes are hazel and he is always smoking a pipe.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Since then, he has sought to make the best of life.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Impulsive, PTSD. Bonds: Rich, Criminal record. Occupation: Body Guard

Voice: Scratchy, weak

Attributes [hide]

Godfrey Watson, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)18 (+4) 6 (-2)15 (+2)
Skills Athletics +3, Nature +6
Senses Passive Perception 8
Languages Common, Goblin, Druidic, Giant, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6

Possessions: 90 pp. Gold and topaz bottle stopper cork (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp).


Social Check DCs

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