Kody Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of his god on his torso. His hair is brown and very short. His fierce green eyes like to dwell on things.
Personality: This man loves painting and to teach people painting more than just about anything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his absent mother; and regain custody of his daughter
Ideals: Artistic. Flaws: Antagonistic. Bonds: Slave, Military, Family. Occupation: Stylist
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
Possessions: 200 gp. Rose (30 gp). Citrine (30 gp). Tourmaline (100 gp). 1 Minor magic item.
Kody Shelly, Male Human [Permalink]
Personal [hide]
Description: He has a large red mantle and cape that has been intricately interwoven into his green robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His eyes are likewise blue.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently gotten a pet goose that steals things from people.
Motivation: To clean up the streets.
Flaws: Emotional, Impulsive. Bonds: Attractive, Mentor. Occupation: Layabout
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Simon Gresham, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a long white beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invites people to come help in his community garden.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Simon took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He now spends his time doing works of charity.
Motivation: He feels threatened by others; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined, Philantrophist. Flaws: Fearful. Bonds: Slave, Nature. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Charles Clapham, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears dull green sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He wears a Stetson hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.
History: He comes from a rich northern family. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Military, Rich. Occupation: Herbalist
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Druidic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 14000 sp. Red-brown spinel (150 gp). Silver pearl (150 gp). Red spinel (150 gp). 1 Minor magic item.
Justin Brady, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is yellow, and he wears a heavy tan leather apron most of the time. He carries with him a set of shortbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is singed and shortened. He has hazel eyes.
Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He is a logical person and will generally grow upset if things defy logic and science.
History: Justin was born in the north. At a young age he loved to build and create. He dropped out of school before completing his studies. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting, Logical, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Fletcher
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. White opal (900 gp). 1 Half-Plate.
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