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NPC Generator

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Advanced [show]


Percival Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Percival is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a son. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To unite with his brother.

Ideals: Joker. Bonds: Slave, Family, Rich, In love. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Sherwood, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)10 (+0) 10 (+0)16 (+3)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Sapphire pendant on gold chain (700 gp). Silver comb with moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Theodoric Kendall, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long white hair is drawn into a two foot long braid. He has several tiny emerald earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He works hard and plays hard.

History: He got into the Apothecary business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has achieved small success as a Apothecary.

Motivation: He is unsatisfied with his job.

Flaws: Mundane, Hedonist, Racist. Bonds: Attractive, Rich, Job. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Theodoric Kendall, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 14 (+2)6 (-2)
Skills Arcana +3, Performance +0
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Large well-done wool tapestry (300 gp).


Social Check DCs


Geoffrey Colton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a blue cloak and cross-gartered tan stockings. Beneath his clothing is a huge mess of scar tissue. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.

History: He was born at the edge of vast island. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Fighting. Bonds: Slave, Adventurer, Nature, Rich. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Geoffrey Colton, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerald Gentry, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large yellow jacket. His hair is black and very short. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his father.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His martial abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and retire the richest man in the west

Ideals: Entrepeneur, Gifted. Bonds: Poor, Guardian, Family, Criminal record. Occupation: Fisher

Voice: High pitched, excited

Attributes [hide]

Gerald Gentry, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)8 (-1) 10 (+0)8 (-1)
Skills Intimidation +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20000 cp.


Social Check DCs


John Windsor, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. He has shaved his head bald. His eyes are green and beady.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

John Windsor, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)8 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. Brass mug with jade inlays (600 gp). Silver comb with moonstones (400 gp). 2 Tanglefoot bags. 4 Acid flasks. 3 Smokesticks.


Social Check DCs

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