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NPC Generator

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Advanced [show]


Guy Haley, Male Human [Permalink]

Personal [hide]

Description: A 6'5" northern man, he wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His eyes are green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast forest. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.

Motivation: To get a good night's sleep; and he loathes his own lifestyle

Ideals: Philantrophist, Artistic. Flaws: PTSD, Insomniac. Bonds: Nature. Occupation: Priest

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Haley, Male Human Fighter 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)16 (+3) 17 (+3)15 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Orc, Ignan, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Heward Stanford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a long golden beard with little hanging trinkets. His eyes are a pleasant green.

Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Actor, who enjoyed hunting, Heward was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and doesn't want to be a seamstress and was forced into it by his family

Ideals: Joker, Athletic. Flaws: Shy. Bonds: Nature, Family. Occupation: Seamstress

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Stanford, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 5 (-3)13 (+1) 10 (+0)16 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1200 sp. Chalcedony (40 gp).


Social Check DCs


Geoffrey Reid, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his chestnut hair down. His thin eyebrows rest above his beady gray eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Fletcher, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Religious, Nature. Occupation: Priest

Voice: Can't modulate volume

Attributes [hide]

Geoffrey Reid, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Diggory Lester, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a yellow suit. He wears his white hair up. His eyes are a pleasant brown.

Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Diggory Lester, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Drogo Huxley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown feathered hat and brown clothes. With bright brown hair and a scraggly beard. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: He's looking for his big break; and he is greedy

Ideals: Gifted. Flaws: Emotional. Bonds: Rich, Job, Adventurer. Occupation: Sage

Voice: American accent

Attributes [hide]

Drogo Huxley, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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