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NPC Generator

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Advanced [show]


Wymar Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. He keeps his black hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Immigrant, Rich. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Wymar Brixton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)16 (+3) 11 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 20000 cp.


Social Check DCs


Charles Yeardley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish blonde hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.

History: The child of western immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Mayor like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Charles Yeardley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)7 (-2) 13 (+1)13 (+1)
Skills Medicine +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 11000 cp. 1 Bullseye lantern.


Social Check DCs


Bernard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fine chain shirt which he covers with blue colored cloaks and clothing. His moppish black hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a Baker, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Justice. Bonds: Poor, Attractive, Criminal record. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

Bernard Hayhurst, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)7 (-2) 16 (+3)10 (+0)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 2100 sp.


Social Check DCs


Roger Chatham, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is smooth and relatively long. He has amber eyes and a grey hat with a green feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of southern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Marry his sister to traveling adventurers; and he wants to meet his childhood hero

Flaws: Insomniac. Bonds: Adventurer, Immigrant, Rich, Family. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Roger Chatham, Male Human Fighter 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)11 (+0) 10 (+0)17 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 30000 cp. Star ruby (1200 gp). Tiger eye turquoise (11 gp). Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs


Trey Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the south to a Unemployed, Trey learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against giants; and to be a carter again

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Nature, Enemies. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Trey Ainsley, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)12 (+1) 14 (+2)5 (-3)
Skills Medicine +4, Persuasion -1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Darkwood Shield. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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