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NPC Generator

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Advanced [show]


Peter Milton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He likes to wear ponchos typically of a light black in addition to tight pants, and his gloved hand is found clutching a whip. He sports a long chestnut beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peter took refuge in the large cave and found the beat up whip and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Bonds: Religious, Nature, Guardian, Criminal record. Occupation: Scribe

Voice: Mumbles to self between sentences

Attributes [hide]

Peter Milton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)12 (+1) 13 (+1)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Iolite (40 gp). Tiger eye turquoise (7 gp). Azurite (7 gp). 1 Average lock. 1 Climber’s kit. 1 Masterwork Artisan’s tools.


Social Check DCs


Simon Eastoft, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He is dressed in an above average manner. He keeps his chestnut hair in a pixie cut. His green eyes are passionate and lively.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Gifted. Bonds: Attractive, Job, Rich, Nature. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

Simon Eastoft, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Sard (60 gp). Citrine (60 gp). Moonstone (60 gp).


Social Check DCs


Arnold Sydney, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a green vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down, and a wedding ring on his left hand. His brown hair is lengthy and is close to two feet long. His eyes are violet and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: In love, Rich, Nature. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Arnold Sydney, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nicholas Addington, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. His golden hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful necromancer made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Attractive, Mentor. Occupation: Beggar

Voice: Laughs frequently while speaking

Attributes [hide]

Nicholas Addington, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Aldous Garrick, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is smooth and relatively long. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.

History: He was born into a rich family. Like his mother and his brother before him, after school he went straight into learning to become a Stylist. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Shy, Fearful. Bonds: Rich, Attractive, Job. Occupation: Stylist

Voice: High pitched, excited

Attributes [hide]

Aldous Garrick, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 10 (+0)13 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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