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NPC Generator

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Advanced [show]


John Tickle, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely grey suit with brown socks and a vest with buckled shoes. His red hair is cut short. His eyes are likewise hazel.

Personality: Abrasive and pushy, he has a hard time making friends. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of western immigrants he idolized his father. There was a wharf not far from home where he often wandered off to fish. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels that his past leaves him morally obligated to help; and to settle down with his crush

Flaws: Antagonistic. Bonds: Has a crush, Immigrant, Nature, Criminal record. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

John Tickle, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Breastplate.


Social Check DCs


Theodoric Remington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. With a patchy white beard and wild white hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Hunter soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Extrovert. Bonds: Attractive, Job, Religious, Enemies. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Theodoric Remington, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)8 (-1) 9 (-1)15 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Alex Read, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Alex will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: He comes from a rich western family. Alex was born on a far western forest where he grew up under the tutelage of his father, an expert Unemployed. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Extrovert. Flaws: Impulsive. Bonds: Rich, Immigrant. Occupation: Unemployed

Voice: Booming voice

Attributes [hide]

Alex Read, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)13 (+1) 10 (+0)7 (-2)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Rose (60 gp). Violet garnet (700 gp).


Social Check DCs


Gilbert Brixton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky brown painted plate armor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To settle down with his crush; and money/treasure

Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Has a crush. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Gilbert Brixton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 4 (-3)16 (+3) 8 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 800 sp. 1 Silk rope. 1 Superior lock. 1 Good lock.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a green vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves painting and to teach people painting more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his painting dream.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Poor, Religious. Occupation: Actor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Mitchell, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)7 (-2) 12 (+1)10 (+0)
Skills History +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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