Peter Allerton, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is styled in orderly dreadlocks. His green eyes peer out from beneath his top green hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Map Maker
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 20000 cp. Silver-plated steel longsword with jet jewel in hilt (500 gp).
William Law, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is heavily combed to the left. His amber eyes peer out from beneath his broad tan hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: William hails from a village terrorized by brigands. His father had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers.
Ideals: Philantrophist. Bonds: Rich, Job, Enemies, Family. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp. Bloodstone (80 gp). Jasper (80 gp).
Theobald Windsor, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his golden hair up in a very large beehive style do. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was always a brilliant, if unscrupulous mind. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy.
Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Rich. Occupation: Ploughman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 16000 sp.
Norman Kenley, Male Human [Permalink]
Personal [hide]
Description: This man wears just a violet suit. He is muscular with a powerful set of arms. His brown hair is drawn into a tight pony tail with a clover scrunchie. He has several tiny amethyst earrings on each ear.
Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. He works hard and plays hard.
History: From birth he was tutored by a cruel and relentless mentor. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Priest like his father before him.
Motivation: He's repulsed by the PC; and balancing his hectic life and new priest responsibilities is difficult
Flaws: Hedonist, Antagonistic. Bonds: Rich, Job, Mentor. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Lance Anderton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a yellow shirt with thin green vertical stripes and brown pants. His hair is long and silver with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Adventurer, Mentor. Occupation: Shipwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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