Drogo Paxton, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bristling with hidden weapons, mostly bows and rapiers. His long golden hair reaches down to his waist. His eyes, though not visible through his cowl, are brown.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered east to less war torn lands. He got away from his former life and has fallen to alcoholism.
Motivation: He feels that his past leaves him morally obligated to help; and he has money and likes to spend it
Flaws: Antagonistic, PTSD, Addict. Bonds: Criminal record, Rich. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp. Blue quartz (14 gp). Bloodstone (20 gp). 1 Average lock. 1 Climber’s kit.
Kyle Atterton, Male Human [Permalink]
Personal [hide]
Description: This western man wears a brown armored body suit, with a simple blue line shooting up and back down. His clothes are grease stained in places. He has a long silver beard with little hanging trinkets. He has gray eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born to loving parents in a slum to the west. A few years later when the east was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Detective
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Breastplate. 1 Chain shirt.
Alexandre Law, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears dull red sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has moderate length brown hair. His eyes are a pleasant green.
Personality: He is overprotective of those who hire his services. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born several months after his father was called into army service. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and to clean up the streets
Flaws: Insane. Bonds: Guardian, Criminal record, Military, Family. Occupation: Map Maker
Voice: American accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Godfrey Soames, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is portly but not overly obese. His silver hair is heavily combed to the left. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.
History: His mother raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and he is terrified, and will act out of fear
Flaws: Fearful. Bonds: Attractive, Enemies, Nature, Immigrant. Occupation: Miner
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Frederick Watson, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. His auburn hair is long and unkept. His blue eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Ugly, Addict. Bonds: Poor, Military. Occupation: Architect
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
