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Advanced [show]


Alex Melancon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He has the majority of his body covered in plate. His moppish black hair is in a traditional bowl cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Human culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting. Flaws: Addict, Racist, Secretive. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Alex Melancon, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)13 (+1) 15 (+2)7 (-2)
Skills Athletics +3, History +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Lance Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His hair is short and blonde. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Scribe. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the south, certain he would find work there.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Addict. Bonds: Job, Criminal record, Immigrant. Occupation: Scribe

Voice: Raspy

Attributes [hide]

Lance Eastoft, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Wymar Clapham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Wymar was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Regain custody of his daughter; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Rich, Family, Criminal record. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Wymar Clapham, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Reynard Watson, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a hunchback. With a patchy red beard and wild red hair. His amber eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Bather, who enjoyed hunting, Reynard was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered south to less war torn lands. He now travels the world, in search of power and loot.

Motivation: To get a good night's sleep; and he desires power and/or immortality

Flaws: Ugly, Insomniac, PTSD. Bonds: Adventurer, Nature. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Reynard Watson, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)12 (+1) 10 (+0)10 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anthony Weld, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the four houses of cards on his torso. His hair is white and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to loving parents in a slum to the north. Anthony was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anthony decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has decided he is irredeemable.

Ideals: Justice. Flaws: Insomniac. Bonds: Criminal record, Poor, Immigrant. Occupation: Servant

Voice: High pitched, excited

Attributes [hide]

Anthony Weld, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)15 (+2) 4 (-3)14 (+2)
Skills Insight -1
Senses Passive Perception 7
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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