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NPC Generator

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Advanced [show]


Theodoric Wakefield, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His auburn hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his mother.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Nature, Military. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Theodoric Wakefield, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)17 (+3) 13 (+1)14 (+2)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Arnold Ashton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a tight fitting green shirt and pants. His white hair is heavily combed to the left. He has a dull look in his hazel eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Arnold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast island. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has never given up on his music dream.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a tanner and was forced into it by his family

Ideals: Artistic. Flaws: Hedonist. Bonds: Nature, Family, Adventurer. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Arnold Ashton, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)3 (-4) 11 (+0)15 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Clerebold Stanford, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear blue clothing when he does not wear armor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He is terrified, and will act out of fear; and doesn't want to be a spy and was forced into it by his family

Ideals: Optimist. Flaws: Addict, Impulsive, Fearful. Bonds: Attractive, Family. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Clerebold Stanford, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)10 (+0) 6 (-2)14 (+2)
Skills Intimidation +4, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Silver comb with moonstones (400 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (700 gp).


Social Check DCs


Arnold Budd, Male Human [Permalink]

Personal [hide]

Description: This western man is dressed in earthy colors with a green and tan handkerchief worn on his left side. His clothes are grease stained in places. His white hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Poor, Immigrant, Attractive, Family, Mentor. Occupation: Carpenter

Voice: Mousy voice

Attributes [hide]

Arnold Budd, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 12 (+1)16 (+3)
Skills Deception +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Freshwater pearl (8 gp).


Social Check DCs


Gomory Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.

History: He is a Hag in disguise. Gomory was born on a far southern desert where he grew up under the tutelage of his father, an expert Mason. He is searching for what he claims is his rightful reward.

Motivation: To get a good night's sleep; and he has passion for adventuring and risk

Ideals: Opinionated. Flaws: Insomniac. Bonds: Poor, Immigrant, Adventurer. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Gomory Everly, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)7 (-2) 13 (+1)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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