Hugh Blyth, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his golden hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Around other people he will do his best to conceal his emotions and appear jolly.
History: When he was but 7 years old his parents immigrated from the south. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's repulsed by the PC; and money/treasure
Flaws: Antagonistic, Shy. Bonds: Rich, Attractive, Immigrant. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Gerald Darby, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this western man dresses in collared shirts and wears a proper scarf over his head. His long white hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is an amazing painter.
History: Born in the west to a Actor, Gerald learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He inherited the family business which he has now maintained for 13 years.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Athletic, Optimist, Gifted. Bonds: Job, Adventurer. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Justin Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a halberd on his belt. He carries with him a set of halberds, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with his god.
History: He was born in the west, but his parents moved at a very young age to the south. While studying, he fell in love. They married and had a daughter. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Justin never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion
Ideals: Fighting. Flaws: Racist. Bonds: Religious, Immigrant, In love. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 30 pp.
Everard Warwick, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He wears just a green suit. His hair is chestnut and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Everard hails from a village terrorized by gnolls. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Attractive, Enemies. Occupation: Mason
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
Cory Livingstone, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears light armors faded through time and improper care. His long chestnut hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down.
Ideals: Joker. Flaws: Ugly, Hedonist, Mundane. Occupation: Bounty Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
