Solomon Kendal, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: While he acts the brute, he is far gentler than he would appear. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a necromancer, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Mentor. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2800 sp. Brass mug with jade inlays (600 gp).
Trey Stapleton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His amber eyes are slightly larger than normal.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of eastern immigrants he idolized his father. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a carpenter and was forced into it by his family
Ideals: Entrepeneur. Bonds: Attractive, Family, Immigrant. Occupation: Carpenter
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 15000 cp. Blue quartz (10 gp). Hematite (10 gp). Sard (70 gp). 2 Holy water.
William Huxley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a small hat to cover his moderate length golden hair. His ears are large.
Personality: Eccentric and domineering, William will drive conversation. He is able to make almost anything out of random pieces of junk.
History: Born in the east his family was never financially stable. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.
Motivation: Wants to work out more often; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Athletic, Extrovert, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Good lock. 1 Masterwork Thieves’ tools.
Shane Browning, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears just a brown suit. He wears a broad hat to cover his moderate length red hair. His face is covered beneath a completely black helmet.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Shane was born on a far southern forest where he grew up under the tutelage of his mother, an expert Barber. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and expand his business
Ideals: Opinionated, Gifted. Bonds: Attractive, Immigrant. Occupation: Barber
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Norman Beverly, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long brown hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He is very quiet and rarely speaks above a whisper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Healer mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Priest
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Tourmaline (50 gp). Zircon (70 gp). Golden pearl (50 gp). 1 Everburning torch. 3 Smokesticks. 3 Smokesticks.
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