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NPC Generator

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Advanced [show]


Thomas Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered bow and tarnished quarterstaff as well. His golden hair is greasy and uncared for. He has several tiny emerald earrings on each ear.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Rich, Adventurer. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Thomas Cumberbatch, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)16 (+3) 13 (+1)10 (+0)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Aquan, Orc
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 19000 cp. Embroidered and bejeweled glove (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp).


Social Check DCs


Bertram Burton, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His moppish red hair is in a traditional bowl cut. His hazel eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Attractive, Adventurer. Occupation: Bellfounder

Voice: French accent

Attributes [hide]

Bertram Burton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)6 (-2) 15 (+2)14 (+2)
Skills Acrobatics +0, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Adelard Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His hair is auburn and curly. His amber eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also hits on women, regardless of circumstances.

History: He got into the Engraver business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Engraver. He moves from town to town, unable to find a place to settle.

Motivation: Wants a kiss; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Fearful. Bonds: Has a crush, Job, Immigrant. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Adelard Clapham, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)16 (+3) 15 (+2)9 (-1)
Skills Persuasion +1, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 90 pp. 1 Darkwood Buckler.


Social Check DCs


Shane Paxton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hasn't been sleeping well lately.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Passionate. Flaws: Insomniac. Bonds: Adventurer, Religious, Immigrant. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Shane Paxton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)11 (+0) 17 (+3)18 (+4)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 600 sp. Fire opal pendant on a fine gold chain (700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Old masterpiece painting (700 gp).


Social Check DCs


Alexandre Morton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses like a well dressed Shipwright does. His hair is greying and his face has many wrinkles. His eyes are green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.

History: His mother raised him in a mountain cabin. Alexandre was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and to be a barkeep again

Ideals: Joker, Philantrophist. Bonds: Job, Religious, Nature. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Alexandre Morton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 11 (+0)16 (+3)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran, Gnoll, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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