Gerald Shelly, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern man wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has a small bristly mustache and wavy golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp.
Anthony Appleton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man does not wear sleeves and tends to eschew shirts when he can avoid it, and a wedding ring on his left hand. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was raised in a plains tribe. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.
Motivation: To unite with his sister; and doesn't want to be a crown-heir and was forced into it by his family
Flaws: Depressed. Bonds: In love, Family, Nature, Rich. Occupation: Crown-heir
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Peter Heiser, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, black cloak. His chestnut hair, when down, is lengthy. He wears an eyepatch.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the west, but his parents moved at a very young age to the north. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Peter and his spouse have recently divorced.
Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Slave, Immigrant, Job. Occupation: Knight
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: Just what you see.
Arnold Kendal, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown tunic with white highlights, and long violet pants that bunch up around his shoes. His silver hair, when down, is lengthy. His fierce gray eyes like to dwell on things.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Arnold was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic, Artistic, Philantrophist. Bonds: Adventurer, Job. Occupation: Stableman
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 6 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Amber (120 gp).
Heward Wakefield, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has moderate length golden hair. His blue eyes are slightly larger than normal.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and a deep hatred of illithids
Bonds: Enemies, Family, Poor, Adventurer. Occupation: Sellsword
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
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