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NPC Generator

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Advanced [show]


Balimaar Dryden, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his grey robe. His skin is fair and his fingers are delicate and long. His auburn hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Spanish accent

Attributes [hide]

Balimaar Dryden, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)13 (+1) 15 (+2)12 (+1)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 90 pp.


Social Check DCs


Diggory Home, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin grey vertical stripes and brown pants. His silver hair is lengthy and is close to two feet long. He is baby faced.

Personality: He exudes charisma. He is a tour de force of persuasion. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the south to a Sculptor, Diggory learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Job, Rich. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Diggory Home, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 6 (-2)15 (+2) 8 (-1)14 (+2)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Dustin Morton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is still thick. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a xeno-phobe, disliking non-Humans.

History: Dustin was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and he's looking for his big break

Flaws: Ugly, Antagonistic, Racist. Bonds: Adventurer, Poor. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Dustin Morton, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 18 (+4)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Ralf Watson, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He sports a long black beard, and similarly colored long hair. His eyes are a pleasant hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful wizard made him what he is. Through the years after Ralf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ralf's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to get laid; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Ralf Watson, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Athletics +0, History +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1900 sp. Tiger eye turquoise (15 gp). Freshwater pearl (15 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


William Enfield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady brown eyes.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Bather

Voice: Old thin voice

Attributes [hide]

William Enfield, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)12 (+1) 11 (+0)9 (-1)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 800 sp. Moss agate (15 gp). Aquamarine (500 gp). Peridot (50 gp).


Social Check DCs

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