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NPC Generator

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Advanced [show]


Conrad Stapleton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Flaws: Impulsive, Fearful. Bonds: Rich, Nature, Guardian, Family. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Conrad Stapleton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Dustin Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is knotted and matted. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. Dustin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dustin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.

Motivation: He is terrified, and will act out of fear; and he is greedy

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Rich, Criminal record, Family. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Dustin Wentworth, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)15 (+2) 16 (+3)7 (-2)
Skills Intimidation +0, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Trym Yardley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and is renowned for his bright black suits and hats. His left leg appears badly burned and disfigured. He keeps his silver hair in a pixie cut. His amber eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.

History: Born to a Spy, his father struggled to pay the bills. Like his father and his brother before him, after school he went straight into learning to become a Ruler. He became a Ruler soon after.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Job, Adventurer. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Yardley, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)12 (+1) 16 (+3)13 (+1)
Skills Athletics +4, Nature +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Raymond Wakefield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, grey, dusty cloak. His blonde hair is greasy and uncared for. He has a dull look in his gray eyes.

Personality: Always inclined to offer people food he seems plenty friendly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Raymond took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: He's attracted to the PC; and he has a crush on the local bricklayer

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Nature, Has a crush. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Raymond Wakefield, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)14 (+2) 8 (-1)15 (+2)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Trey Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His green unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Impeccable. Flaws: Disease, Shy. Bonds: Religious. Occupation: Doctor

Voice: Sleepy voice

Attributes [hide]

Trey Warwick, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)11 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 50 pp.


Social Check DCs

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