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Advanced [show]


Ralf Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a rapier on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His green eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Ralf Wharton, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)12 (+1) 9 (-1)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Gilbert Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears baggy brown pantaloons and a tan scarf. His right leg appears badly burned and disfigured. His blonde hair is singed and shortened. His eyes, though not visible through his cowl, are gray.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gilbert was born on a far southern mountains where he grew up under the tutelage of his father, an expert Cartwright. He has never given up on his music dream.

Motivation: A deep hatred of dire rats; and he wants nothing more than to rejoin the army

Ideals: Artistic, Pacifist. Flaws: Ugly. Bonds: Immigrant. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Gilbert Winterbourne, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 4 (-3)4 (-3) 10 (+0)9 (-1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 sp.


Social Check DCs


Clerebold Browning, Male Human [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His red hair is singed and shortened. His amber eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sculptor

Voice: Voice breaks

Attributes [hide]

Clerebold Browning, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)18 (+4) 10 (+0)10 (+0)
Skills Nature +6, Performance +2
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Aquan, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2100 sp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Guy Hadleigh, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His amber eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Logical. Flaws: Insane. Bonds: Job. Occupation: Sage

Voice: Pronounces O like U

Attributes [hide]

Guy Hadleigh, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 47000 sp. Rich purple corundum (1000 gp). 1 Minor magic item.


Social Check DCs


Trym Darby, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. His brown hair is cut short. His eyes are brown and catlike.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Flaws: Depressed, Racist, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Darby, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 16 (+3)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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