Gilbert Marston, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a blue coat. His moppish black hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Layabout
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp. White pearl (50 gp).
Drogo Nibley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Tanner. His long golden hair reaches down to his waist. He has a dull look in his green eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is afraid of women and trembles around them
History: The child of northern immigrants he idolized his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he's in love
Flaws: Shy. Bonds: Criminal record, Immigrant, Has a crush. Occupation: Tanner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 7 (-2) | 8 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp.
Frederick Whitby, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His clothes are grease stained in places. His hair is long and blonde with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: Frederick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.
Motivation: To protect his home; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Fearful, Disease. Bonds: Poor, Immigrant. Occupation: Cartwright
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Theodoric Birkenhead, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear violet clothing when he does not wear armor. He is an epitome of beauty. His hair is golden and curly. He wears a mask on his face.
Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theodoric is combative with any and all who dare try his patience in the slightest.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Job, Rich, Family. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Gomory Hartford, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Gomory studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Doctor job and began his own company from there.
Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Doctor
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 7
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 18 (+4) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Aquan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
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