Roger Graeme, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Flaws: Selfish, Racist. Bonds: Enemies, Religious, Family. Occupation: Navigator
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Justin Wakefield, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and is dressed in an above average manner. His left leg appears badly burned and disfigured. He has wavy golden hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a Architect, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to settle down with his crush
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Actor
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp. 1 Masterwork Musical instrument.
Percival Leighton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a pastel tunic with brown highlights, and long blue pants that bunch up around his shoes. His hair is long and red with streaks of golden, and is pulled back with small pastel clips. His beard is golden, braided, and well cared for. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He got into the Sailor business at a young age. He was an apprentice working in his mother's forge. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Percival never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Job, In love, Rich. Occupation: Sailor
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2100 sp.
Diggory Read, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and tends to wear a large black jacket. His hair is short and chestnut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a island tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Ugly, PTSD. Bonds: Job, Nature, Adventurer. Occupation: Courier
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 500 sp.
Raymond Allerton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears baggy tan pantaloons and a blue scarf. His hair is short and white. His face is scarred and worn.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Raymond hails from a village terrorized by illithids. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: Someone believes him a fraud.
Ideals: Opinionated. Flaws: Ugly, Insomniac. Bonds: Enemies, Adventurer. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 200 gp. 1 Tanglefoot bags.
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