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Arnold Graeme, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green vest and prefers yellow and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His long silver hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He can't help but pocket interesting objects he comes across

History: He was born in the south. His mother was a soldier and died while he was still young. Arnold was left his mother's suit of armor and trained in its use and care. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Immigrant, Military. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Arnold Graeme, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)12 (+1) 7 (-2)6 (-2)
Skills Insight +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Robert Badger, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Robert was born in the west. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Persistence. Flaws: Insomniac, Antagonistic. Bonds: Rich, Adventurer. Occupation: Spy

Voice: Whispers

Attributes [hide]

Robert Badger, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 8 (-1)13 (+1) 12 (+1)11 (+0)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Staurheim, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears baggy red pantaloons and a grey scarf. He has shaved his head bald. His eyes are likewise violet.

Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: When he was but 6 years old his parents immigrated from the north. His first spouse was a Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Impeccable, Justice. Bonds: Attractive, Immigrant, Family. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Gilbert Staurheim, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 70 pp.


Social Check DCs


Jocelyn Wharton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears white painted combat armor at almost all times. His auburn hair is smooth and relatively long. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Jocelyn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Jocelyn Wharton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)9 (-1) 11 (+0)10 (+0)
Skills Athletics +4, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Everard Thackeray, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is renowned for his bright yellow suits and hats. His skin is also unnaturally pale. His golden hair is knotted and matted. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.

History: Everard hails from a village terrorized by dire rats. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He is greedy; and many dire rats want him driven away

Ideals: Justice, Philantrophist. Flaws: Ugly, Shy. Bonds: Enemies, Rich. Occupation: Crown-heir

Voice: Sore throat, cough

Attributes [hide]

Everard Thackeray, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)7 (-2) 15 (+2)10 (+0)
Skills Intimidation +2, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 5000 sp.


Social Check DCs

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