Percival Shelly, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long auburn hair kept up in a rat tail. His eyes, though not visible through his cowl, are green.
Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Military. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 11000 cp.
Diggory Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a rose on it. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered
History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Diggory and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Criminal record, Enemies. Occupation: Servant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 100 gp. 1 Simple lock. 1 Masterwork Musical instrument. 1 Simple lock.
Gerard Ogden, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears black leather gloves, a black jacket, and tight pants. He keeps his long silver hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Gerard was born with his mother's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Justice, Logical. Bonds: Attractive, Criminal record. Occupation: Miller
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 17 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Bertram Dalton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is portly but not overly obese. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Joker, Logical. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Weaver
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 cp. Sardonyx (30 gp). Tourmaline (90 gp).
Raymond Yeardley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large brown jacket. His chestnut hair is cut jaggedly and amateurishly. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Soapmaker who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raymond is combative with any and all who dare try his patience in the slightest.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Justice. Bonds: Has a crush, Nature, Family. Occupation: Soapmaker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp.
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