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NPC Generator

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Advanced [show]


Rolf Perry, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time, and is pretty ugly. His red hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is an amazing painter.

History: He was born the only child of a wealthy merchant. He worked as a nervous Carter and found it very stressful. He has been a successful dealer in antiques buying low and selling high.

Motivation: Expand his business; and to be a architect again

Ideals: Justice, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rolf Perry, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 cp. Amber (150 gp). 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument. 1 Superior lock. 1 Simple lock.


Social Check DCs


John Tickle, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear brown clothing when he does not wear armor. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is an amazing painter.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted necromantic powers by his dying sister.

Motivation: Wants to open a new tavern; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Mentor, Rich, Job. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

John Tickle, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Clerebold Thorpe, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and usually wears his white robe and has his sickle always slung over his shoulder. His white hair is lengthy and is close to two feet long. His eyes are violet and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Flattery will make him almost putty in your hands.

History: Sold as a small child to a wizard, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Shy, Selfish. Bonds: Mentor, Rich. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Clerebold Thorpe, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 80 pp. Deep green spinel (160 gp). Zircon (60 gp). Deep green spinel (160 gp). 2 Holy water.


Social Check DCs


Gerald Colby, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. His golden hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Tailor in town.

History: He was raised in a white middle class family as the only child. Over the years he perfected his riding and shooting skills. He tends to his Tailor job now, and dutifully fulfills any obligations he has.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new tailor responsibilities is difficult

Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Job, Nature. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Gerald Colby, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Simon Marlee, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his red hair down. His violet eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing writing.

History: When he was but 4 years old his parents immigrated from the north. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He has set out to sabotage the competition.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Gifted, Artistic. Flaws: Depressed. Bonds: Immigrant, Job. Occupation: Ploughman

Voice: pre-pubescent

Attributes [hide]

Simon Marlee, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)14 (+2) 11 (+0)15 (+2)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp).


Social Check DCs

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