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NPC Generator

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Advanced [show]


Drogo Lindsay, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a tan armored body suit, with a simple brown line shooting up and back down, marred by teas. His white hair is heavily combed to the left. His blue eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Drogo was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Drogo Lindsay, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)7 (-2) 12 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 29000 cp.


Social Check DCs


Guy Everly, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. He keeps his golden hair in a flapper bob. He has a dull look in his hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Joker, Logical. Flaws: Insane. Occupation: Masseuse

Voice: Pronounces O like U

Attributes [hide]

Guy Everly, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)10 (+0) 18 (+4)16 (+3)
Skills History +2, Persuasion +5
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Thomas Wallace, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is kept up in a ponytail inside a deerstalker hat. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal music training, and achieved minor success. During his travels, Thomas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thomas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thomas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero

Ideals: Philantrophist, Artistic. Flaws: Disease, Depressed. Bonds: Adventurer. Occupation: Slave Trader

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thomas Wallace, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)12 (+1) 15 (+2)17 (+3)
Skills Acrobatics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Nicholas Alby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears professional attire. His hair is brown, silky, and of moderate length. His amber eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Servant

Voice: Draws out vowels

Attributes [hide]

Nicholas Alby, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 18 (+4)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Odo Harper, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of kukris on his belt, each one with a amber on the hilt. His tied-back hair is red. His fierce brown eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a minor phobia of water and hates getting wet.

History: He was raised in a desert tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.

Motivation: He is wracked by social anxiety; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Attractive, Nature, Immigrant. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Odo Harper, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 14 (+2)18 (+4)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 25000 cp. Blue quartz (11 gp). Smoky quartz (70 gp). Brown-green garnet (130 gp). Bloodstone (70 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs

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