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Advanced [show]


Norman Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy black hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a great chef.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Optimist, Gifted, Impeccable. Flaws: Ugly. Bonds: Rich, Military. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Norman Cumberbatch, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)7 (-2) 13 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Richard Badger, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Richard was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined, Philantrophist. Bonds: Rich, Attractive, Job. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Richard Badger, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Acrobatics +1, History +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5

Possessions: 600 gp. Jet (100 gp). Tourmaline (100 gp). Red garnet (100 gp). Freshwater pearl (5 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Trym Marlowe, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Priest. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Priest. He now owns his own business.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Shy, Impulsive. Bonds: Job. Occupation: Priest

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Marlowe, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 8 (-1)12 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Miles Westcott, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. His tied-back hair is silver. His hazel unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Miles was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 4 years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Miles Westcott, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Dustin Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a yellow cloak and cross-gartered brown stockings. He wears a colorful flower in his silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dustin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dustin. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Joker, Justice. Flaws: Insomniac. Bonds: Attractive, Criminal record. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Dustin Mitchell, Male Human Fighter 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 400 gp.


Social Check DCs

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