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NPC Generator

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Advanced [show]


Robert Hallewell, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a custom-built plate barding that's adorned with white lining and desert motifs. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and beady.

Personality: He is irascible and easily irritated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Enemies. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Robert Hallewell, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 20 pp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Alexandre Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with brown highlights, and long green pants that bunch up around his shoes. He carries a battered bastard sword and tarnished scimitar as well. He sports a flattop hair cut. He has violet eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alexandre took refuge in the large cave and found the beat up scimitar and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: He feels threatened by others; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Rich, Criminal record, Nature. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Alexandre Kirby, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 8 (-1)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Raymond Kimberley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. He keeps his black hair in a pixie cut. This green eyed southerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a very good compulsive liar and kleptomaniac.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the south, certain he would find work there.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Flaws: Ugly. Bonds: Criminal record, Job, Immigrant, Family. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Raymond Kimberley, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Randal Payton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, yellow, dusty cloak. His black hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: Randal is depressed about a lot of things. He tends to be a nihilist. He can't help but pocket interesting objects he comes across

History: A powerful slaver made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. Recently he has begun working with bootleggers and crooks.

Motivation: Many brigands want him driven away; and he has decided he is irredeemable

Flaws: Depressed. Bonds: Poor, Criminal record, Mentor, Religious, Enemies. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Randal Payton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 15 (+2)10 (+0)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frederick Royal, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. His hair is long and red with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His fierce hazel eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he is a bit of a kleptomaniac

Ideals: Logical, Impeccable. Flaws: Ugly. Bonds: Poor, Religious, Criminal record. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Frederick Royal, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills Athletics +3, History +4
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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