Solomon Garfield, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has red hair. His blue eyes dart from person to person.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has recently gotten a pet goose that steals things from people.
Motivation: Wants to work out more often; and he wants to get laid
Ideals: Athletic. Flaws: Shy. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Junk Dealer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 6 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 900 sp. Red garnet (100 gp). Pink pearl (100 gp). Smoky quartz (80 gp).
Norman Churchill, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a white costume with the symbols of strength on his torso. His tied-back hair is blonde. This gray eyed northerner is not easily forgotten.
Personality: This man loves music and to teach people music more than just about anything. He is used to getting what he wants. In part because he is a meticulous planner.
History: Norman was born the youngest of three triplets. Norman was born on a far northern plains where he grew up under the tutelage of his mother, an expert Engraver. He has since lost track of the people in his past.
Motivation: His religion dominates his actions; and marry his sister to traveling adventurers
Ideals: Artistic, Professionalism. Bonds: Family, Immigrant, Religious. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Sardonyx (40 gp).
Richard Snape, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He usually wears his tan robe and has his greataxe always slung over his shoulder. His black hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny aquamarine earrings on each ear.
Personality: Richard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.
History: He was born in the south, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Extrovert, Gifted. Bonds: Rich, Immigrant, Family. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Miles Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is golden and curly. He wears an eyepatch.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Ugly, Insomniac, Hedonist, Disease. Bonds: Rich. Occupation: Server
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 13000 cp. Blue star sapphire (800 gp). Citrine (30 gp). 1 Minor magic item.
Randal Cooper, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears professional attire. He has wavy black hair. His eyes are green and he is always smoking a pipe.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Randal and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Doctor
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!