Charles Gyula, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He is wearing a long, tan, dusty cloak. He has moderate length silver hair. His fierce amber eyes like to dwell on things.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He enjoys reading and quiet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Slave Trader mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To unite with his sister; and his relatives are trying to arrange a marriage
Ideals: Joker, Logical. Flaws: Disease. Bonds: Family. Occupation: Locksmith
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2400 sp.
Gomory Yeardley, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.
History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Human conditions. He now owns his own business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Ugly, Shy, Racist. Bonds: Job, Military. Occupation: Actor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Terran, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 20000 cp.
Shane Axton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes peer out from beneath his broad green hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. A gifted student he started as a Locksmith, but he got bored and became a Bowyer. He now travels the world, in search of power and loot.
Motivation: He's in love; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Bowyer
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 50 pp. Onyx (80 gp).
Ralf Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. He has a moderate pudge and is not very fit. His silver hair is smooth and relatively long. His fierce blue eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Hunter for hire.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and balancing his hectic life and new hunter responsibilities is difficult
Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Job, Enemies. Occupation: Hunter
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Robert Churchill, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a pickaxe on his belt. His black hair is thinning but still full. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Robert lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and wants to raise his children well
Ideals: Fighting, Joker, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
