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Roger Springfield, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. Roger is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, In love, Family. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Roger Springfield, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 17 (+3)13 (+1)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theobald Remington, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He keeps his white hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Bricklayer. He would rather hide behind his crafts than deal with other people.

History: He was born at the edge of vast desert. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Artistic. Flaws: Shy. Bonds: Job, Nature, Family, Enemies. Occupation: Bricklayer

Voice: Jittery and nervous

Attributes [hide]

Theobald Remington, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)18 (+4) 10 (+0)10 (+0)
Skills Nature +6, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Elven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Everard Dumph, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy auburn hair. He has several tiny aquamarine earrings on each ear.

Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father had invested heavily in several trade routes and wanted him to inherit them. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss; and he wants to get laid

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Rich, Has a crush. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Everard Dumph, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)9 (-1) 12 (+1)13 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp. Pink pearl (80 gp). Star rose quartz (60 gp).


Social Check DCs


Ernest Hadley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears baggy brown pantaloons and a red scarf. He is tall, broad shouldered and powerfully built. His hair is long and golden with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His fierce brown eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He served in the navy to pay for his family's outstanding loans. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: In love, Military. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Ernest Hadley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 8 (-1)9 (-1) 11 (+0)15 (+2)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 300 gp.


Social Check DCs


Bertram Harlow, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is renowned for his bright tan suits and hats. His golden hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is harsh and unforgiving.

History: He got into the Bounty Hunter business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He became a Bounty Hunter soon after.

Motivation: He is greedy; and further expansion of business

Ideals: Joker. Flaws: Insomniac, Antagonistic. Bonds: Job, Nature, Rich. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Bertram Harlow, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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