Rolf Haley, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long blonde hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also has developed a complete distrust of the Brewer profession.
History: He was raised in a white middle class family as the only child. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Servant for the past few years.
Motivation: Sabotage a competitor; and expand his business
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Job, Nature. Occupation: Servant
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Light steel shield. 1 Half-Plate. 1 Darkwood Shield.
Don Kent, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a pastel shirt with thin blue vertical stripes and grey pants. His golden hair is styled in orderly dreadlocks. His gray eyes dart from person to person to random spaces in the air.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: The child of western immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Many brigands want him driven away; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Immigrant, Nature. Occupation: Mercenary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 12000 cp.
Everard Milton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His head has been shaved. He has several tiny amethyst earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Detective. He has built up a small fortune and can afford his own way.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Ugly, Secretive, Disease. Bonds: Rich, Religious, Job. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 20000 cp.
Ernest Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a violet vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his violet boots flare out at the collars. He has dyed his greying black hair a little too much giving a sharp black color. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the north. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Ernest and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Athletic, Pacifist, Gifted. Flaws: Fearful, Antagonistic. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Jocelyn Clare, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears baggy black pantaloons and a tan scarf. He has a hunchback. He keeps his long black hair kept up in a rat tail. He has hazel eyes and a black hat with a tan feather.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of illithids once and for all.
History: Jocelyn was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: A deep hatred of illithids; and revenge
Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor, Adventurer. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 2600 sp. Sard (60 gp). Sard (60 gp). Red-brown spinel (70 gp).
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