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Advanced [show]


Chad Budd, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His mother raised him in a mountain cabin. Cursed with unlife at a very young age, Chad has worked very hard to control his curse. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Flaws: Insane, Fearful, Disease. Bonds: Rich, Nature. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Chad Budd, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Chalcedony (20 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Arnold Pickering, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of death around his neck, and a nunchaku on his belt. He sports a long white beard, and similarly colored long hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.

History: Arnold was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Justice. Flaws: Hedonist. Bonds: Attractive. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold Pickering, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Pink pearl (160 gp). Bloodstone (60 gp).


Social Check DCs


Tim Rylan, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tight fitting green shirt and pants. He has a long chestnut beard with little hanging trinkets. He has a dull look in his amber eyes.

Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Tim was left his father's suit of armor and trained in its use and care. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Impeccable. Flaws: Antagonistic, Ugly. Bonds: Mentor, Military. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Tim Rylan, Male Human Fighter 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Dustin Garfield, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his longbow ready. He has styled his brown hair well, parting it to the left. His eyes are violet and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Religious. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Dustin Garfield, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)14 (+2) 13 (+1)14 (+2)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


John Marlee, Male Human [Permalink]

Personal [hide]

Description: This western man wears a red tunic with brown highlights, and long grey pants that bunch up around his shoes. His clothes are grease stained in places. His black hair is knotted and matted. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful necromancer made him what he is. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Mentor, Nature. Occupation: Crown-heir

Voice: Excited and jittery

Attributes [hide]

John Marlee, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)5 (-3) 14 (+2)9 (-1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 1700 sp. Obsidian (8 gp). 1 Breastplate.


Social Check DCs

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