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NPC Generator

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Advanced [show]


Wymar Springfield, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears bulky green painted plate armor. He sports a long golden beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.

History: The child of northern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and expand his business

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Barrister

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Springfield, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)16 (+3) 14 (+2)13 (+1)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Silver chalice with lapis lazuli gems (130 gp).


Social Check DCs


Anselm Lester, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a blue armored body suit, with a simple black line shooting up and back down. His chestnut hair is cut short. He wears a mask on his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the south. Like his mother and his sister before him, after school he went straight into learning to become a Mortician. He has dedicated himself to building a better village for his children.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Anselm Lester, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 13 (+1)18 (+4)
Skills Deception +6, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Drogo Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of longswords on his belt, each one with a amber on the hilt. He has a silver handlebar mustache and slicked back silver hair. He has a dull look in his blue eyes.

Personality: Calm and collected, he is a well trained Laborer. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born several months after his father was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 14 years.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: PTSD. Bonds: Poor, Job, Criminal record, Military. Occupation: Laborer

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Barclay, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 33000 sp. Deep blue spinel (1200 gp).


Social Check DCs


Adelard Wellington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a top hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.

History: Adelard was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Pacifist, Persistence, Entrepeneur. Flaws: Insane. Bonds: Adventurer. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Adelard Wellington, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 9000 cp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Dean Stanford, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an entirely yellow suit with white socks and a vest with buckled shoes. His white hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of southern immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Map Maker.

Motivation: To pay off his debts; and money/treasure

Bonds: Job, Immigrant, Rich, Debt. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dean Stanford, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 14 (+2)14 (+2)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Giant, Celestial, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Old masterpiece painting (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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