Ernest Weld, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears just a brown suit. He wears his white hair up. His eyes are hazel.
Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is a Lamia in disguise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.
Motivation: He is unsatisfied with his job; and wants to raise his children well
Ideals: Gifted. Flaws: Secretive. Bonds: Adventurer, Family, Job. Occupation: Cartwright
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hubert Royal, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He carries a battered club and tarnished flail as well. His white hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Human culture. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and human compassion
Ideals: Fighting. Flaws: Ugly, Insane, Racist. Bonds: Poor. Occupation: Navigator
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 1 Everburning torch. 1 Smokesticks. 3 Alchemist’s fire.
Drogo Everly, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. He sports a long white beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy and tries to find solutions quickly.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.
Motivation: To reunite with his absent father; and wants to raise his children well
Flaws: Antagonistic, Lazy, Insane. Bonds: Rich, Family. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp.
Nicholas Stansfield, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears bulky brown painted plate armor. His long silver hair reaches down to his waist. His eyes are green.
Personality: Overbrimming with self-confidence, Nicholas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a wizard, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Artistic, Gifted. Bonds: Attractive, Mentor. Occupation: Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 19000 cp. 1 Minor magic item.
Theobald Easton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a yellow cloak and cross-gartered green stockings. His black hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born at the edge of vast mountains. He was an athlete and attended two major summer competitions. He never won. He was granted necromantic powers by his dying sister.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Courier
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +3
Possessions: 400 gp.
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