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NPC Generator

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Advanced [show]


Gunter Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a tan coat over a green low-cut shirt, and a wide-brimmed hat upon his head, marred by chocolates. His black hair is styled in orderly dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the large cave and found the beat up bastard sword and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers.

Flaws: Ugly, Antagonistic. Bonds: Family, Poor, Nature. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Gunter Brownrigg, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan, Giant, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 32000 sp. Violet garnet (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Watson, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears bulky brown painted plate armor. His black hair is cut short. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He plays an instrument quite well.

History: The child of western immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Secretive, Insane. Bonds: Immigrant. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Nicholas Watson, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)15 (+2) 7 (-2)11 (+0)
Skills Persuasion +2, Survival +0
Senses Passive Perception 8
Languages Common, Abyssal, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Richard Stratford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of falchions on his belt, each one with a opal on the hilt. He has moderate length chestnut hair. His eyes are likewise violet.

Personality: He is extraordinarily eccentric. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Servant, who enjoyed hunting, Richard was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Insane, Hedonist. Bonds: Rich, Nature. Occupation: Farmer

Voice: Mumbles to self between sentences

Attributes [hide]

Richard Stratford, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)15 (+2) 17 (+3)7 (-2)
Skills Intimidation +0, Investigation +4
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 400 gp. Freshwater pearl (12 gp). Golden pearl (160 gp). Deep green spinel (160 gp).


Social Check DCs


William Bradford, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears just a green suit. His black hair is drawn into a tight pony tail with a cross scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Further he is a bit of a stoner and is frequently out of it.

History: William was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the ruined castle and found the beat up trident and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Junk Dealer again; and wants to open a new tavern

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Nature, Job. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

William Bradford, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 16 (+3)9 (-1)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp. 1 Darkwood Buckler.


Social Check DCs


Simon Kendall, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white shirt with thin green vertical stripes and tan pants. He has done his best to style his chestnut hair to look like a famous performer. He has gleaming, smiling hazel eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 4 years old his parents immigrated from the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Insomniac. Bonds: Poor, Immigrant, Adventurer, Criminal record. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Simon Kendall, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 17 (+3)14 (+2)
Skills Insight +5, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 3 Smokesticks.


Social Check DCs

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