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NPC Generator

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Advanced [show]


Randal Hayes, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is unkempt and raggedy. He has a dull look in his blue eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy and tries to find solutions quickly.

History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Sensitive, Lazy. Bonds: Adventurer, Poor. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Randal Hayes, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp.


Social Check DCs


Kody Bentley, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a forest tribe. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Kody Bentley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 70 pp.


Social Check DCs


Patrick Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely black suit with yellow socks and a vest with buckled shoes. He wears his hair in dreadlocks. This green eyed westerner is not easily forgotten.

Personality: He is extraordinarily eccentric. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Roofer, but he got bored and became a Navigator. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Religious, Job. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Patrick Tindall, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Athletics +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Clerebold Bradford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His hair is cut close to his head. His amber unseeing eyes seem to look past you.

Personality: Clerebold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Clerebold has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Fighting. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Clerebold Bradford, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)12 (+1) 17 (+3)13 (+1)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Guy Barclay, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Calm and collected, he is a well trained Farmer. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of a Banker, who enjoyed hunting, Guy was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 5 years.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Poor, Job, Nature. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Guy Barclay, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: White pearl (50 gp). Banded agate (14 gp). Red-brown spinel (50 gp).


Social Check DCs

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