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Advanced [show]


Kody Langston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear blue clothing when he does not wear armor. His brown hair is smooth and relatively long. His blue eyes dart from person to person to random spaces in the air.

Personality: He is mildly Human supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast desert. Kody liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Further expansion of business; and someone believes him a fraud

Ideals: Logical. Flaws: Racist. Bonds: Nature, Enemies, Job. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Kody Langston, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 10 (+0)10 (+0)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Jocelyn Axton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is bristling with hidden weapons, mostly kukris and bows. His blonde hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Jocelyn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jocelyn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Philantrophist. Bonds: Criminal record, Attractive, Family, Military. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Jocelyn Axton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Investigation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Brown-green garnet (130 gp). Sard (70 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses well, typically a more casual-formal manner. He sports a flattop hair cut. His eyes are a pleasant amber.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Miller. He has worked as a Miller like his father before him.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Mentor. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Tim Graham, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 8 (-1)10 (+0) 16 (+3)6 (-2)
Skills Insight +5, Stealth -1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 100 gp.


Social Check DCs


Guy Coombs, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His white hair is smooth and relatively long. He has a dull look in his gray eyes.

Personality: He has a massive crush on the younger sibling of the Bounty Hunter who has hired him part-time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Guy reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He's in love.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Military. Occupation: Bounty Hunter

Voice: Old Prospector

Attributes [hide]

Guy Coombs, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)6 (-2) 11 (+0)16 (+3)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. 1 Silver holy symbol. 1 Masterwork Musical instrument. 1 Small steel mirror.


Social Check DCs


Lance Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has moderate length auburn hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 8 years old his parents immigrated from the east. Lance was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Brewer. He left for the east, certain he would find work there.

Motivation: Meet up once more with his childhood friend.

Flaws: Addict, Hedonist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Brewer

Voice: Indian accent

Attributes [hide]

Lance Bentham, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Athletics +0
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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