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NPC Generator

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Advanced [show]


Solomon Holton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His silver hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He is lazy and tries to find solutions quickly.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently the stress of being a Doctor has made it difficult for him to sleep.

Motivation: To pay off his debts; and expand his business

Flaws: Lazy, Insomniac. Bonds: Job, Rich, Debt. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Solomon Holton, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Henry Abram, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. His tied-back hair is blonde. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Barkeep in town.

History: Born in the north his family was never financially stable. He helped his father out around the business and became quite the natural. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Stylist again; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Persistence. Bonds: Attractive, Job, Poor. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Henry Abram, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Gerald Harley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his golden hair in a flapper bob. His fierce hazel eyes like to dwell on things.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.

History: He is a Metallic Dragon in disguise. He has had some formal poetry training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Someone believes him a fraud; and retire the richest man in the south

Ideals: Entrepeneur, Gifted, Artistic. Bonds: Enemies, Adventurer. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Gerald Harley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 18 (+4)10 (+0)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Tim Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. His white hair is singed and shortened. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the north; and he is a bit of a kleptomaniac

Ideals: Entrepeneur, Optimist, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Tim Eastoft, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Terran, Gnome, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. Amber (60 gp). Golden pearl (60 gp). Coral (60 gp).


Social Check DCs


Shane Vance, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a well pressed and immaculate suit (or dress). He keeps his long golden hair kept up in a rat tail. He has gleaming, smiling violet eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Shy. Bonds: Rich, Adventurer, Attractive. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Shane Vance, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 44000 sp. Sard (20 gp). Sard (20 gp). 1 Minor magic item.


Social Check DCs

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