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NPC Generator

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Advanced [show]


Trey Walcott, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears dark leathers with embroidery. His brown hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: While he acts the brute, he is far gentler than he would appear. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting, Joker. Bonds: Religious, Mentor. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Trey Walcott, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)10 (+0) 13 (+1)7 (-2)
Skills Athletics +1, Deception +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Ernest Digby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a grey cloak and cross-gartered green stockings. He wears his hair in dreadlocks. His green eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and his religion dominates his actions

Ideals: Optimist, Gifted. Bonds: Poor, Religious. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Ernest Digby, Male Human Fighter 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Shane Atherton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has dyed his greying red hair a little too much giving a sharp red color. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Shane was born in the east. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Ideals: Persistence. Flaws: Hedonist. Bonds: Guardian. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Shane Atherton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 17 (+3)15 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Dustin Gyula, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan tunic with white highlights, and long tan pants that bunch up around his shoes. He has styled his golden hair well, parting it to the right. He has hazel eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Passionate, Optimist. Bonds: Adventurer, Slave. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Dustin Gyula, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Perception +4, Stealth +0
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerard Stratford, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: Gerard was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Gerard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to work out more often; and to be a fortune-teller again

Ideals: Persistence, Athletic. Flaws: Selfish. Bonds: Attractive, Job, In love. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerard Stratford, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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