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NPC Generator

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Advanced [show]


Frederick Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and sports tan clothing, slightly heavier than average wear. He has shaved his head bald. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. When he's not drinking or sleeping the drinks off, he's doing writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Cynical. Bonds: Immigrant. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Frederick Wakefield, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Don Hampton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky brown painted plate armor. His chestnut hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: Always inclined to offer people food he seems plenty friendly. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Don's mother didn't care for him much, and the feeling was mutual. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Don Hampton, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 17 (+3)17 (+3) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Undercommon, Elven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 43000 sp. 1 Antitoxin. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Randal Redfield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears long strands of aquamarine and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are a pleasant amber.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is frequently practicing swordplay.

History: He was raised in a island tribe. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Athletic, Passionate. Bonds: Rich, Military, Nature. Occupation: Laborer

Voice: Old Prospector

Attributes [hide]

Randal Redfield, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 12 (+1)8 (-1)
Skills Nature +3, Performance +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Jocelyn Beckwith, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a custom-built plate barding that's adorned with white lining and desert motifs, and his gloved hand is found clutching a glaive. His red hair is lengthy and is close to two feet long. His eyes are violet and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also hits on women, regardless of circumstances.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Barrister for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Optimist, Impeccable. Bonds: Has a crush, Rich, Job. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Jocelyn Beckwith, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 10 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 48000 sp.


Social Check DCs


Wymar Kitchur, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Navigator does and is in decent physical shape. His chestnut hair is long and unkept. His eyes are likewise gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Navigator.

Motivation: Wants to open a new tavern.

Ideals: Passionate, Optimist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Wymar Kitchur, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills History +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 23000 cp.


Social Check DCs

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