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Advanced [show]


Lance Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear flannel. His white hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is an amazing painter.

History: When he was but 5 years old his parents immigrated from the south. A freak accident while working with his Merchant father left him crippled. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Server

Voice: Hard of hearing, loud

Attributes [hide]

Lance Pinkerton, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 15000 cp. 3 Tanglefoot bags. 2 Alchemist’s fire. 3 Antitoxin. 1 Everburning torch.


Social Check DCs


Thomas Davenport, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright green suits and hats. His white hair is slicked back into a classic pompadour. He has hazel eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Assassin, who enjoyed hunting, Thomas was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He would like to get married and retire; and he has a crush on the local assassin

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Nature, Has a crush. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Davenport, Male Human Fighter 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 10 (+0)13 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp. Freshwater pearl (15 gp). Rock crystal (60 gp). Iolite (60 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow cloak and cross-gartered violet stockings. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trym was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and further expansion of business

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Cook

Voice: Raspy

Attributes [hide]

Trym Dayton, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills Animal Handling +6, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Pink pearl (120 gp).


Social Check DCs


Bernard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He carries with him a set of shields on his belt, each one with a aquamarine on the hilt. His hair is short and golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is skeptical of what others tell him and is slow to trust.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Racist, Shy. Bonds: Military, Poor. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Bernard Marleigh, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 10 (+0)8 (-1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Sapphire pendant on gold chain (700 gp).


Social Check DCs


Hunter Myerscough, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Herbalist does. His hair is always cut to a buzz. He is baby faced.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: Expand his business; and balancing his hectic life and new herbalist responsibilities is difficult

Flaws: Antagonistic. Bonds: Job, Immigrant, Rich, Religious. Occupation: Herbalist

Voice: Speaks like tongue is numb

Attributes [hide]

Hunter Myerscough, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 17 (+3)18 (+4)
Skills Athletics +3, Persuasion +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +6

Possessions: 200 gp.


Social Check DCs

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