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Advanced [show]


Norman Browning, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His blonde hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He has a massive crush on the younger sibling of the Shipwright who has hired him part-time. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. His father was a soldier and died while he was still young. Norman was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he's attracted to the pc

Flaws: Lazy. Bonds: Attractive, Has a crush, Adventurer, Military. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Norman Browning, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Brown-green garnet (70 gp).


Social Check DCs


Nicholas Graeme, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, constantly wearing a tan suit, brown shirt, and tan tie, and is pretty ugly. His head has been shaved. He has several tiny emerald earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a slaver, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Nicholas reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Shy. Bonds: Rich, Military, Mentor. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Nicholas Graeme, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Large well-done wool tapestry (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Gold dragon comb with red garnet eye (600 gp). 1 Masterwork Common Melee.


Social Check DCs


Gilbert Shipley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is red. He has a dull look in his violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small forest village. Like his mother and his brother before him, after school he went straight into learning to become a Tailor. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To share knowledge with the world; and balancing his hectic life and new tailor responsibilities is difficult

Ideals: Gifted, Logical. Bonds: Job, Nature, Enemies. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Gilbert Shipley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)17 (+3) 10 (+0)16 (+3)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Terran, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +2

Possessions: 39000 sp. Bloodstone (60 gp). Red spinel (60 gp).


Social Check DCs


Hunter Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple brown robe with tan stripes complete with hood. His red hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.

History: Born to a Layabout, his mother struggled to pay the bills. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Hunter's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Poor, Immigrant. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Hunter Winthrop, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)10 (+0) 15 (+2)16 (+3)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy brown pantaloons and a grey scarf. His brown hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has all his life been fascinated with writing.

History: Richard was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants to get laid; and he is unsatisfied with his job

Ideals: Artistic. Bonds: Job, Criminal record, Family, Has a crush. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

Richard Rodney, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 17 (+3)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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