Adam Pickering, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He prefers to wear yellow clothing when he does not wear armor. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He likes to make people angry or surprised. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Jeweler
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Undercommon, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 5000 sp. Gold dragon comb with red garnet eye (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Roland Byron, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is styled in orderly dreadlocks. His half smiles and brown eyes are beguiling and draw you in.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Courier profession.
History: From birth he was tutored by a cruel and relentless mentor. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He struck the Dyer job and began his own company from there.
Motivation: To be a Courier again; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Bonds: Poor, Attractive, Job, Mentor. Occupation: Dyer
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Gerald Kelsey, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears many layers of old clothing at all times. His right leg appears badly burned and disfigured. His golden hair is kept up in a ponytail inside a wide-brimmed hat. He wears round tiny glasses practically rammed into his face.
Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He was granted martial powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
John Langston, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. He sports a long blonde beard, and similarly colored long hair. He is baby faced.
Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of northern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Mayor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 600 gp.
Hugh Churchill, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is typically in his Sailor uniform. His white hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Hugh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hugh decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Sailor soon after.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Job, Poor, Criminal record. Occupation: Sailor
Voice: Low range voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 100 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate.
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